This is indicated by an animation where the Accelerator waves its hand. ↑ 3.0 3.1 3.2 Maximum DPS is calculated as [Highest Damage × (Burst Time/Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time. ↑ 4.0 4.1 4.2 Minimum DPS is calculated as [Lowest Damage × (Burst Time/Tick)] ÷ (Charge-Up + Burst Time + Cooldown).
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